Thursday

Assignment idea

For a couple of weeks now, I've been thinking of doing a pacman game, and as it was mentioned as an example in the most recent lecture, I'm assuming it fits in with the allowed types of game. My version of the game will include a pacman that you can wear, with a couple of ghosts. You would get to be Pacman, and once the game starts, I hope to have the ghosts follow a set path round a part of the maze, until you get too close, which will cause them to start chasing you until you get out of their range of detection. As in the original Pacman, you go round the maze collecting pellets (Destroy on contact with Avatar but add one to some sort of internal tally?) and I hope to be able to include the power-ups that allow you to destroy the ghosts. You will win the game when you have collected all the pellets.

Notes and Stuff about Second Life.

I was going for the 'note all my progress down to hand in later' option, but I've decided this IS easier, so from now on I'll try and update how I'm doing on here. When I have something worth posting. If I remember.

To business. In second life, so far this module I've been making objects react to being touched. I've made a doughnut bench that greets you personally when you touch it, and a ball that greets you when touched and thanks you when you push it.

The main problems with building in SL, at least the main problems I've had so far, are finding the exact word for the code (codeword? Can I use that for this? It sounds cooler, I'm going with it.) in order to get the desired response from the object, and making sure all the right tick boxes are ticked/unticked to make sure it actually reacts, is solid, moves, doesn't float off into the sky, etc.