Wednesday

Game Description

My game is a reworked version of Pacman, more suited for Second Life and it's way of doing things. In the original game, you are able to run off the screen on one side and come back in at the other. In my game, this is represented by two teleports, each of which teleports you to the other, producing a similar effect. In the original game, you simply control Pacman, but in my version, you ARE Pacman, as a suit is provided. As in the original, you have to avoid the four Ghosts that patrol the maze, although in my game they merely travel along set paths, instead of actively chasing you. Also the same is the collecting of pellets in order to win, although my version does not include the big pellet that makes the ghosts scared.
In the original, the Cherries bonus pops up briefly, giving the player a chance to score extra points. In mine, it ends the game, and can only be collected once the player has found every pellet.

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